1 · The Vigil Room

Ruang utama adalah seluruh permainan: satu cozy-horror diorama tempat pemain menjaga lilin tetap hidup sementara spirit folklore bekerja sepanjang malam.

Kamera dan komposisi

ROOM MAP ┌────────────────────────────────────────────┐ │ [ DOOR — back center ] │ arrivals & threats │ [ WINDOW ] [ ALTAR + CANDLE ] │ window = wind/rain/flashlight │ left wall center of room │ altar = candle home │ │ │ [ WORK CORNER ] [ STORAGE ] │ left = 3–5 work pads │ spirits sit & count oil racks │ right = shelves + bag chest └────────────────────────────────────────────┘

Zones dan Goat Pen

Diegetic UI

Lighting mood

Preferred workflow: 1 neutral base + 1 grayscale lightmap yang ditint di code. Kalau lebih praktis, boleh 6 palette variants.

Ember / #2b1d16 / core #ff7a29

Yellow / #3a2c1e / core #ffb84d

Red / #401414 / core #ff4530

Blue / #101c2e / core #6fb7ff

Green / #16241a / core #7dff9e

White / #2e2e33 / core #ffffff

Event telegraphs

Sprint 1 deliverables

AssetNotes
room_vigil_base.pngBase room, plus lightmap if option b.
candle_states_sheet.png3 body states × 4–6 flicker frames.
spirit_tuyul_sheet.pngidle 4–6f, work-counting 6–8f, react 4f.
vessel_base.pngSmall base plate the candle sits on.

Spirit cell can be 32×32 or 48×48. Artist chooses, but must stay consistent across all spirits.

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